Miranda Smith

miranda@mirandaraesmith.com

Shipped Titles

  • The Swift Life (iOS - 2017)
  • Ultimate Chef (iOS/Android - 2017)
  • CastleVille Legends (iOS/Android - 2013)
  • The Pioneer Trail (Facebook - 2011)
  • ESPNU College Town (Facebook - 2010)
  • Tony Hawk: Shred (Wii - 2010)
  • Tony Hawk: Ride (Wii - 2009)
  • Tomb Raider: Underworld (Wii & PS2 - 2008)
  • Tomb Raider: Anniversary (Xbox 360 - 2007)
  • NFL Street 3 (PS2 and PSP - 2006)

Proficiencies

  • Platforms Xbox 360, PSP, PS2, Wii, Facebook
  • Languages C#, C++, Javascript, PHP
  • Source Control Perforce, Git, SVN
  • Miscellaneous Unity 3d, Angular 2

Experience

Senior Software Engineer

Glu Mobile

August 2015-present

Our team built a new Unity game engine from scratch for Ultimate Chef (now defunct). In particular, I wrote our UI, timed events, and local market ingredients systems, and worked with design and art to achieve ambitious high-level goals within our tech and schedule constraints.

After Ultimate Chef was pulled, I worked with the Glu Toronto team to launch The Swift Life (currently in beta), helping out both client and server teams on last minute bugs and features.

Senior Software Engineer
Software Engineer

Zynga

October 2012 – July 2015
June 2012 – October 2012

Worked with design and art to maintain and implement new features for The Pioneer Trail (formerly branded as FrontierVille), a live Facebook game, using Actionscript and PHP. Helped launch and maintained CastleVille Legends until its final release in 2015.

Senior Software Engineer

Buzz Monkey Software

September 2011 – May 2012

Led a small team, coordinating with other disciplines to quickly deliver new features for The Pioneer Trail.

Software Engineer

Buzz Monkey Software

April 2006 – September 2011

Helped ship multiple console titles, listed above. I was the primary UI engineer and also handled savegame implementation and design support.

Education

BFA

University of Oregon

Multimedia Design

Minor in Computer and Information Science